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Old 02-01-2015, 01:34 PM
p8ntbal4me p8ntbal4me is offline
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Default R.P.C E/X-Mag Board Programming Guide

These videos will help you learn how to program your Reflex Paintball Customs E/X-Mag Board

1 = firing mode (white) (see below for possible values)
2 = dbounce (red) input values: 1 - 30 (in mS)
3 = dwell (green) input values: 1-30 - (1 = 11mS, 30 = 41mS)
4 = Mech dbounce (lite blue) input values: 1 - 30 (in mS)
5 = abs value (yellow) input values: 1 - 30 (in mS)
6 = Mild ramp value (purple) input values: 1 - 10 (1 is slowest ramp, 10 is max ramp)
7 = ramp start (dark blue) input values: 3 - 15 (in bps, what bps will allow ramp to start)
8 = zburst value (red to white) input values: 2 - 6 (number of balls in burst mode per trigger pull)
9 = rofcap (purple to gold) input values: 5 - 50 (in bps, only integer value)
10 = rof_tenths (red to dark blue) input values: 1 - 10 (in tenths of bps added to rofcap value - 1 = .1, 9 = .9, 10 = .0)
11 = rofoff dirty eyes (purple to white) input values: 5 - 50 (in bps, only integer value)
12 = reflective/breakbeam/none (red to yellow) input values: 1 - 3 (1 = reflective, 2 = b-beam, 3 = no eyes)
13 = defaults (dark blue to white)

EX: If changing Dwell enter pgrm mode by powering the circuit on while holding the trigger down. After all colors flash to signify
prgm mode has been entered, cycle to the 3rd value (green) by pulling the trigger three times. To change this value hold down the trigger
for 1 second until all colors flash again to signify that system is ready to receive the new value. Pull the trigger the number of times that
equals the new value
desired (ex: if the new value desired is 10, pull the trigger 10 times). The system will flash all colors to signify a new value has been
input, then flash back the number just entered for
confirmation to the user. If a change in value is not desired, do not input any value (no trigger pulls) and the system will flash all
colors to signify that nothing has been entered and will flash the LED to show the
user the current value. Note that if the value for dwell is 1 that = 11mS for the dwell time. An input of 30 = 41mS.

For changing different user selectable parameters make sure to pay attention to what each value means and the minimum values allowed.


fire mode values (PSP means you have to hit 3 balls in semi-auto w/ in 1 sec to move to next mode, ie: psp burst,
3 balls/sec semi then burst til no trigger pull for 1 sec)

1 = "semi-auto uncapped"
2 = "semi-auto capped"
3 = "auto-response"
4 = "Mild Ramp"
5 = "Max Ramp"
6 = "Z-Burst"
7 = "Full Auto"
8 = "PSP auto-response
9 = "PSP Mild"
10 = "PSP Max"
11 = "PSP z-burst"
12 = "PSP full auto"
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Last edited by p8ntbal4me; 02-01-2015 at 01:41 PM..
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Old 03-07-2015, 10:35 AM
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Zondo Zondo is offline
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Jai, what do we need to do to set up ACE boards on this?
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Old 03-09-2015, 04:24 PM
maverick13 maverick13 is offline
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I'm going to print your post !
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Old 05-13-2015, 09:27 AM
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The "ABS" value will come in handy on emags. While we don't get traditional 'bolt stick' like spoolies do, sometimes that first shot is tough when your on/off orings are old or swollen.
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Old 05-17-2015, 02:30 PM
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Quote:
Originally Posted by BigEvil View Post
The "ABS" value will come in handy on emags. While we don't get traditional 'bolt stick' like spoolies do, sometimes that first shot is tough when your on/off orings are old or swollen.
Okay, so I'm illiterate on this adjustment. If I'm getting bolt stick, I want to increase this value?
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Old 05-18-2015, 07:56 AM
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Quote:
Originally Posted by Zondo View Post
Okay, so I'm illiterate on this adjustment. If I'm getting bolt stick, I want to increase this value?

If you were using it on a shocker...

The dwell in this application effects the solenoid on time. So the higher the value, the longer and 'harder' the solenoid pulls the plunger down. This could come in very handy on guns with weak batteries... so instead of switching to mech and firing a few shots to get things shooting, you can theoretically increase the ABS value to make the dwell of the first few shots higher.
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